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Text File  |  1994-09-26  |  9KB  |  121 lines

  1.  (C) Copyright 1973-1994 Virginia Tech                                 
  2.      Intellectual Properties, Inc.  All rights reserved.               
  3.      FAST AND EASY COMPUTER FOOTBALL GAME (tm) Version 1.7
  4.                                                                        
  5.  Weak Side            Defense Point Of View         Strong Side        
  6.    |                                                       |           
  7.    V              X           X                            V           
  8.                                                                        
  9.                                      X                                 
  10.              X    X     X     X                                        
  11.                                                                        
  12.                     X X   X X                                          
  13.              O      O O C O O O                                        
  14.                         O           O                                  
  15.    A                  O   O                                A           
  16.    |                                                       |           
  17.  Weak Side            Offense Point Of View         Strong Side        
  18.     (WS)                                                 (SS)          
  19.                                                                        
  20.      The set of offensive and defensive plays based on the             
  21.  above diagram follows (Ss=Strong side, Ws=Weak side):                 
  22.  -------------- ----  ------------------------------------------       
  23.  Offensive Play Code           Description                             
  24.  -------------- ----  ------------------------------------------       
  25.  Off Tackle Ss   OTS  Use when defense expects a pass or run           
  26.             Ws   OTW  to one side/short gains, 5-10 yd                 
  27.                                                                        
  28.  SWeep Ss        SWS  Use in some pass situations when defense         
  29.        Ws        SWW  expects a run or pass/gains up to 20 yd          
  30.                                                                        
  31.  Quick Trap up   QTM  Use when defense expects a pass or in            
  32.   the Middle          long yardage situations/gains up to 25 yd        
  33.                                                                        
  34.  FullBack Draw   FBD  Works well when defense expects a pass           
  35.                       but does not blitz/gains up to 15 yd             
  36.                                                                        
  37.  Screen Pass Ss  SPS  Can be successful in many passing and            
  38.              Ws  SPW  short yardage situations/gains up to 15yd        
  39.                                                                        
  40.  Side Line   Ss  SLS  Good "ball control" play - use to stop           
  41.   pass       Ws  SLW  the clock/short gain 5 yd                        
  42.                                                                        
  43.  Post Pass   Ss  PPS  Don't use much in pass situations                
  44.              Ws  PPW  good against blitzes/gains of 40+ yd             
  45.                                                                        
  46.  Long Pass   Ss  LPS  The "bomb" - use when defense expects a          
  47.              Ws  LPW  run                                              
  48.                                                                        
  49.  Square In   Ss  SIS  Use for medium gains (10-15 yd)                  
  50.   pass       Ws  SIW  even when a pass is expected                     
  51.                                                                        
  52.  Pop Pass to     PPT  Use to control the blitz/gains 5-15 yd           
  53.   Tight end                                                            
  54.                                                                        
  55.  Comeback    Ss  CPS  Use when defense expects a long pass or a        
  56.   Pass       Ws  CPW  pass to one side/good for 3rd & 20               
  57.                                                                        
  58.  Hook Pass to    HPT  Not good against a blitz/use even though         
  59.   the Tight end       defense expects a pass                           
  60.  ---------------------------------------------------------------       
  61.  -------------- ----  ------------------------------------------       
  62.  Offensive Play Code           Description                             
  63.  -------------- ----  ------------------------------------------       
  64.  Field GoaL      FGL  Field goal wins in sudden death period           
  65.                                                                        
  66.  PUNt            PUN  Remember--wind affects all long kicks            
  67.                                                                        
  68.  -------------- ----  ------------------------------------------       
  69.  Defensive Play Code           Description                             
  70.  -------------- ----  ------------------------------------------       
  71.  Zone   WS       ZWS  Good against runs, passes, or screens to         
  72.                       the weak side and also any long pass             
  73.                                                                        
  74.  Zone   SS       ZSS  Good against runs, passes, or screens to         
  75.                       the strong side and also any long pass           
  76.                                                                        
  77.  Combination     CCV  Good against any pass, particularly one          
  78.   CoVerage            to the weak side                                 
  79.                                                                        
  80.  6-1 Blitz       61B  Best against sweeps, screens, and draw           
  81.                       plays/puts maximum pressure on QB, but it        
  82.                       is weak against the long pass                    
  83.                                                                        
  84.  Middle-Strong   MSB  Use when you suspect a run up the middle         
  85.   Blitz               or to the strong side/weak against passes        
  86.                       to the strong side/some pressure on QB           
  87.                                                                        
  88.  Middle-Weak     MWB  Never use if you suspect a weak side pass        
  89.   Blitz               -good against runs up the middle or              
  90.                       to the weak side                                 
  91.                                                                        
  92.  Goal Line       GLD  Can use only if computer offense has 10
  93.   Defense             yds or less to go for a 1st down
  94.                                                                        
  95.  PreVent         PVD  Defense should use only in long yardage          
  96.  Defense              situations when you are willing to give          
  97.                       up 10-20 yds to prevent the "bomb"               
  98.                                                                        
  99.  -------------- ----  ------------------------------------------       
  100.  Special Plays  Code           Description                             
  101.  -------------- ----  ------------------------------------------       
  102.  Time OuT        TOT  Each side is allowed 3 time outs per half        
  103.                       (2 time outs for the overtime period)
  104.  QUIT game      QUIT                                                   
  105.                                                                        
  106.  list ALL plays  ALL  Display the list of all plays                    
  107.                                                                        
  108.  DEFensive plays DEF  Display the list of defensive plays              
  109.                                                                        
  110.  OFFensive plays OFF  Display the list of offensive plays              
  111.  ---------------------------------------------------------------       
  112.      This game uses most of the characteristics of professional        
  113.  football to create game situations based on probabilistic and         
  114.  deterministic models. There is only one penalty--too much time        
  115.  taken with the play clock running between plays--when you are         
  116.  playing offense or defense. Wind affects long kicks and passes.       
  117.  The computer selects all plays independent of your plays,             
  118.  offense and defense, i.e., there is no cheating going on.             
  119.  The game has artificial intelligence ability; so, it learns           
  120.  from each game the best play for a given situation.                   
  121.